game mods, music, and other xaserious creations


the game where you shoot things to make them die
from the ashes of the eclipse

Sprite hackers come and go in the Doom community, but exceptionally-talented folks like Eriance (or 'Amuscaria' as he goes by these days) are a rarity. When he started posting up his last batch of resources for (the now ill-fated) Demon Eclipse, I got inspired to write some cool code for 'em. A few revisions and an author's blessing later, and bam! Eriguns.

Eriguns is technically two complete weapon mods in one, thanks to Demon Eclipse's former episode-ness. Here's the lowdown on each.

.the aforementioned lowdown.


de-ep1 weapons (dammit uac)

Mod Number One is a set of techy UAC shootyguns that feel right at home in Doom. In fact, one of the mod's two main flavours, Standard, is a 1:1 behavioral replica of Doom's weaponry for those who don't want to muck with the game balance but still want a change of aesthetics.

The second gamemode, Alternative, introduces a few changes (semi-auto pistol and single-barrel-fire SSG) along with a couple of new toys dropped by the boss enemies (which, as a note, will still drop in Standard but are unpickuppable). Recommended for those who don't mind deviating from the pure.

The only thing that's suspiciously missing here is a chainsaw, since Eri never did get around to spriting one in the latest artstyle. I may or may not rectify this at some point, because I'm clearly an exceptionally reliable person.


de-ep2 weapons (it's hell)

The more adventurous set; The Second Mod is a set of demonic weaponry that feel right at home in Hell. Nailguns, swords, spike launchers, soul blasters - you name it.

Eriguns2 is a bit more complex, introducing a Tome of Power-esque powerup and shifting the weapons' roles quite a bit (e.g. the SSG replacement is an explosive remote-mine spikegun). It may not be the most balanced set in the world, but it's hella fun -and- it supports Heretic and Hexen as well as Doom. Ultra-bonus!


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last modified: 06-28-2013

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